FOUNDATION LEVEL - 30 HOURS
LEARN
2D Angry Birds Game
Learn to develop a 2D Platformer Game in Unity Engine without any coding.

Discover Your Learning in Action – Try the Interactive Game!
WHAT YOU WILL GET
Hands on Practice
Interactive
Live Session
Shorts Video
WEBGL Publish
Certificate
Topics Covered
01 Unity Installation & Package
- Unity Installation
- Angry Birds- IET ( Asset)
02 Project Setup
- Downloading and Importing DOTween (HOTween v2)
- Complete DOTween Initial Setup
03 Main Menu UI
- Setting Up a New Scene
- Creating and Configuring the Main Menu Canvas
- Adding and Anchoring the Background Image
- Adding Sprite-Based Play and Exit Buttons
- Adding the Main Title Text
- Setting Up the Game Manager
- Connecting Button Actions to MainMenuManager
04 Game Environment
- Create the Game Screen Scene
- Add Gameplay Background
- Add and Configure the Ground Sprite
- Setup the Slingshot Structure with Characters
- Add Line Renderers for Slingshot Strings
- Customize and Position Slingshot LineRenderers
- Create Transforms and Collider Objects under Slingshot
- Assign SlingshotArea Layer to Collider
05 Prefab Setup
- Add the Bird Sprite with Physics
- Create a Prefab for the Bird
- Add the piggie Sprite with Physics
- Create a Prefab for the piggie
- Create Prefabs for the Blocks
06 UI and Input Intergration
- Create the Canvas and Icon UI
- Configure IconHandler Script
- Setup Input Actions
- Setup Input Actions
- Create Win Canvas UI
- Create Win Canvas UI part 2
- Create Win Canvas UI part 3
- Create the GameOver UI Canvas
- Create Score Canvas UI
07 Game Logic & Effects Integraton
- Create Death Particle Effect
- Create the Score Particle Effect
- Setup GameManager and InputManager
- Assign Scripts and Player Input
- Assign Variables in SlingShotController (Inspector)
- Assign Remaining References in the Inspector
- Assign Remaining References in the Inspector
- Add Block Prefabs to the Scene
- Add the Piggie to the Scene
- Connect UI Buttons to GameManager Functions
Testimonial
The 2D Angry Birds Game Course was super fun and educational! I learned how to replicate core mechanics like slingshot physics, object destruction, and level progression using Unity and C#. The instructors explained everything clearly, and the practical projects helped me understand game physics in a hands-on way.

Janani Priya
Student
Learning Outcomes
See what you are going to build!





Industry Recognized Certificaton
Successful completion of the course will earn you an 2D Angry Birds Game Certification issued by
