FOUNDATION LEVEL - 30 HOURS
LEARN
Augmented Reality Foundation
Learn to develop a 2D Platformer Game in Unity Engine without any coding.

WHAT YOU WILL GET
Hands on Practice
Interactive
Live Session
Shorts Video
WEBGL Publish
Certificate
Topics Covered
01 Unity Installation & Package
- Unity Installation
- AR Buddy IET (Asset)
02 Import Packages
- ValidateURPTemplate
- Import XR InteractionToolkit
03 Project Setup
- Set the Android Platform in Unity
- Remove Vulkan Graphics API in Unity
- Set Android Bundle Identifier
- Set Minimum API Level
- Enable Google ARCore in XR Plug-in Management
- Set Mobile_RPAsset as Default Render Pipeline
- Add ARBackgroundRendererFeature to Mobile_Renderer
04 Splash Scene Creation
- Create and Open SplashScene
- Create Canvas and Configure Canvas Scaler
- Create the Background Image
- Create Logo Image
- Create ISA Image Logo
- Create Loading Text
- Create Manager GameObject
- Save the Current Scene
04 AR Scene Setup
- Create and Open AR Scene
- Delete Default Main Camera
- Add AR Session GameObject
- Add XR Origin Gameobject
- Add XR Origin Gameobject
- Add AR Raycast Manager to XR Origin
- Add AR Point Cloud Manager to XR Origin
04 AR Plane Prefab Setup
- Create AR Default Plane
- Create AR Plane Material
- Set AR Plane Material Properties
- Assign AR Plane Material to AR Plane
- Create AR Plane Prefab
- Delete AR Plane Prefab in Hierarchy
- Assign AR Plane Prefab to XR Origin AR Plane Manager
04 Place AR Model
- Create AR Content GameObject
- Create 3D Parent GameObject Under AR Content
- Add Character.FBX as Child of 3D Parent
- Add Animator Component to Character GameObject
- Assign Animator Controller to Animator
- Add ARScaleRotate Component to AR Content
- Create AR Content Prefab
- Delete AR Content
- Add AR Model Placement to XR Origin
- Assign AR Content to XR Origin AR Model Placement Component
04 Take Photo
- Place AR Content in the Scene
- Create Photo Capture Canvas under AR Content
- Create Capture Button under Photo Capture Canvas
- Delete Text (TMP) GameObject under Capture Button
- Create Saved Popup Image under Photo Capture Canvas
- Add Photo Capture Manager to Photo Capture Canvas
- Assign Saved Popup to Photo Capture Manager
- Assign CaptureBtnOnClick Function to Capture Button OnClick Event
- Override AR Content Prefab Using Inspector
- Delete AR Content in the Hierarchy
04 Implement Animation
- Place AR Content in the Scene
- Create Animation Button Canvas under AR Content
- Create Idle Button under Animation Button Canvas
- Set Text (TMP) of Idle Button
- Create Talking Button under Animation Button Canvas
- Set Text (TMP) of Talking Button
- Create Dance Button under Animation Button Canvas
- Set Text (TMP) of Dance Button
- Add ARModelManager Component to Animation Button Canvas
- Assign Character Animator to AR Model Manager Component
- Assign IdleBtnOnClick Function to Idle Button OnClick Event
- Assign TalkingBtnOnClick Function to Talking Button OnClick Event
- Assign DanceBtnOnClick Function to Dance Button OnClick Event
- Override AR Content Prefab Using Inspector
- Delete AR Content in the Hierarchy
Learning Outcomes





Testimonial
The Augmented Reality Foundation Course was the perfect introduction to the world of AR. I started with zero experience but quickly learned how to build interactive AR experiences using tools like Unity and Vuforia. The lessons were beginner-friendly, yet packed with useful industry insights and hands-on practice.

Manoj
Student
Industry Recognized Certificaton
Successful completion of the course will earn you an Augmented Reality Foundation Course Certification issued by
